# text: "This program is provided in the spirit of Shareware. Support me by sending me $15 and I will support you by providing you upgrades for life. SEND TO:"
# item 8: TEXT (0x88) disabled
# bounds: x1=25 y1=225 x2=136 y2=242
# text: "William E. Seyler"
# item 9: TEXT (0x88) disabled
# bounds: x1=25 y1=243 x2=93 y2=260
# text: "8 Cassidy"
# item 10: TEXT (0x88) disabled
# bounds: x1=25 y1=261 x2=167 y2=277
# text: "Las Vegas, NV 89115"
# item 11: ICON (0x20) enabled
# bounds: x1=32 y1=8 x2=64 y2=40
# ICON resource ID: 116
# item 12: ICON (0x20) enabled
# bounds: x1=240 y1=8 x2=272 y2=40
# ICON resource ID: 106
DITL_258.txt
# 3 entries
# item 0: ICON (0x20) enabled
# bounds: x1=9 y1=5 x2=41 y2=37
# ICON resource ID: 1
# item 1: TEXT (0x08) enabled
# bounds: x1=50 y1=5 x2=324 y2=38
# text: "Sorry buddy! Guido our stickman says you can only have DOUBLE odds."
# item 2: BUTTON (0x04) enabled
# bounds: x1=137 y1=51 x2=197 y2=71
# text: "OK"
DITL_259.txt
# 3 entries
# item 0: ICON (0x20) enabled
# bounds: x1=6 y1=5 x2=38 y2=37
# ICON resource ID: 1
# item 1: TEXT (0x08) enabled
# bounds: x1=46 y1=5 x2=334 y2=37
# text: "Hey buddy!!! Get your mitts off those chips, you can\'t remove that kind of bet."
# item 2: BUTTON (0x04) enabled
# bounds: x1=143 y1=49 x2=203 y2=69
# text: "OK"
DITL_260.txt
# 3 entries
# item 0: ICON (0x20) enabled
# bounds: x1=4 y1=4 x2=36 y2=36
# ICON resource ID: 1
# item 1: TEXT (0x08) enabled
# bounds: x1=42 y1=4 x2=321 y2=51
# text: "Yo Buddy! You can\'t make a Don\'t Pass bet after the point has been established. Check the rule book!"
# item 2: BUTTON (0x04) enabled
# bounds: x1=134 y1=61 x2=194 y2=81
# text: "OK"
DITL_261.txt
# 3 entries
# item 0: ICON (0x20) enabled
# bounds: x1=6 y1=5 x2=38 y2=37
# ICON resource ID: 1
# item 1: TEXT (0x08) enabled
# bounds: x1=43 y1=5 x2=349 y2=37
# text: "Hey Fella! You already have odds on that bet."
# item 2: BUTTON (0x04) enabled
# bounds: x1=145 y1=51 x2=205 y2=71
# text: "OK"
DITL_270.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=5 y1=6 x2=130 y2=21
# text: "HOW TO MAKE BETS"
# item 1: TEXT (0x08) enabled
# bounds: x1=4 y1=26 x2=397 y2=58
# text: "There are three types of chips to choose from. The values starting from the top are $1, $5, and $25 respectively."
# item 2: TEXT (0x08) enabled
# bounds: x1=4 y1=63 x2=396 y2=111
# text: "To select a bet amount, place the hand over the amount desired and click. You will pick up that amount. To add more to the bet click on the desired amount to be added."
# item 3: TEXT (0x08) enabled
# bounds: x1=3 y1=117 x2=395 y2=165
# text: "For example, if you wanted to make a $32 bet you could click once on the $25, once on the $5, and twice on the $1 chips. Keep an eye on the current bet counter. "
# item 4: TEXT (0x08) enabled
# bounds: x1=3 y1=170 x2=396 y2=220
# text: "Once you have the desired bet in your hand, simply place it over where you want to set it and click the mouse button. To make a odds bet put it on top of the original bet."
# item 5: BUTTON (0x04) enabled
# bounds: x1=164 y1=228 x2=224 y2=248
# text: "OK"
DITL_271.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=6 y1=3 x2=95 y2=19
# text: "CRAPS RULES"
# item 1: TEXT (0x08) enabled
# bounds: x1=23 y1=24 x2=307 y2=56
# text: "This version of Mouse Craps implements all casino bets except place and buy bets."
# item 2: TEXT (0x08) enabled
# bounds: x1=23 y1=62 x2=307 y2=144
# text: "If you want to know more about the game of craps then please register for the next version. It will have a more in-debth rules book. Otherwise you\'re on you\'re own."
# item 3: BUTTON (0x04) enabled
# bounds: x1=132 y1=178 x2=192 y2=198
# text: "OK"
DITL_272.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=4 y1=6 x2=64 y2=22
# text: "CREDITS"
# item 1: TEXT (0x08) enabled
# bounds: x1=14 y1=25 x2=297 y2=74
# text: "I used the Lightspeed Pascal compiler for this little project. An excellent program for development of this kind."
# item 2: TEXT (0x08) enabled
# bounds: x1=15 y1=80 x2=299 y2=128
# text: "Special thanks to the great craps player-Montgomery King. He helped in the debugging and he was a helpful critic."
# item 3: BUTTON (0x04) enabled
# bounds: x1=122 y1=155 x2=182 y2=175
# text: "OK"
DITL_273.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=5 y1=5 x2=99 y2=22
# text: "REGISTRATION"
# item 1: TEXT (0x08) enabled
# bounds: x1=22 y1=27 x2=392 y2=59
# text: "I can\'t impress upon you how important it is that you register this program."
# item 2: TEXT (0x08) enabled
# bounds: x1=22 y1=64 x2=392 y2=128
# text: "This is only a glimpse of what the program will be like if I implement all the ideas I have for it. If you want to see more and better programs from me, you have to send me MONEY."
# item 3: TEXT (0x08) enabled
# bounds: x1=22 y1=133 x2=393 y2=182
# text: "I did this program without having a copy of Inside Mac. That will be my first purchase if enough people register."
# item 4: TEXT (0x08) enabled
# bounds: x1=22 y1=187 x2=393 y2=235
# text: "Future versions of this program will only be available to people who register. For registration info see About Mouse Craps under the apple menu."
# item 5: BUTTON (0x04) enabled
# bounds: x1=167 y1=247 x2=227 y2=267
# text: "OK"
DITL_274.txt
# 16 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=36 y1=119 x2=56 y2=134
# text: "•"
# item 1: TEXT (0x08) enabled
# bounds: x1=36 y1=192 x2=56 y2=207
# text: "•"
# item 2: TEXT (0x08) enabled
# bounds: x1=36 y1=167 x2=56 y2=182
# text: "•"
# item 3: TEXT (0x08) enabled
# bounds: x1=36 y1=143 x2=56 y2=157
# text: "•"
# item 4: TEXT (0x08) enabled
# bounds: x1=35 y1=94 x2=55 y2=109
# text: "•"
# item 5: TEXT (0x08) enabled
# bounds: x1=35 y1=55 x2=55 y2=70
# text: "•"
# item 6: TEXT (0x08) enabled
# bounds: x1=35 y1=30 x2=55 y2=44
# text: "•"
# item 7: TEXT (0x08) enabled
# bounds: x1=5 y1=5 x2=121 y2=22
# text: "FUTURE UPGRADES"
# item 8: TEXT (0x08) enabled
# bounds: x1=45 y1=29 x2=254 y2=46
# text: "Support of place and buy bets."
# item 9: TEXT (0x08) enabled
# bounds: x1=45 y1=53 x2=413 y2=85
# text: "Support of the Edit menu during use of desk accessories."
# item 10: TEXT (0x08) enabled
# bounds: x1=45 y1=93 x2=196 y2=110
# text: "Saving of high scores."
# item 11: TEXT (0x08) enabled
# bounds: x1=45 y1=118 x2=176 y2=134
# text: "Sound and speech."
# item 12: TEXT (0x08) enabled
# bounds: x1=45 y1=142 x2=198 y2=158
# text: "Better user interface."
# item 13: TEXT (0x08) enabled
# bounds: x1=45 y1=166 x2=173 y2=183
# text: "Multiple players."
# item 14: TEXT (0x08) enabled
# bounds: x1=45 y1=191 x2=405 y2=240
# text: "And much more. This is a teaser product, to get new versions you have to register. I won\'t be leaving new versions on any electronic services."